![](https://ksp.istts.ac.id/lfm/files/shares/galeri/seminar/teach-a-computer-to-play-a-game/1599233755881352.png)
Teach a Computer to Play A Game ๐ฉโ๐ซ๐จโ๐ซ๐ค
In this workshop students are introduced to Machine Learning which is part of Artificial Intelligence.
Machine learning will be applied to a legendary game, Pac-Man, where students will create an intelligent computer system that can avoid Ghost in the Pac-Man game. This system will be implemented using Scratch (Block-based visual Programming), so this class is suitable for all people who are already programming or are just starting programming.