Teach a Computer to Play A Game ๐Ÿ‘ฉโ€๐Ÿซ๐Ÿ‘จโ€๐Ÿซ๐Ÿค–

Teach a Computer to Play A Game ๐Ÿ‘ฉโ€๐Ÿซ๐Ÿ‘จโ€๐Ÿซ๐Ÿค–

In this workshop students are introduced to Machine Learning which is part of Artificial Intelligence.


Machine learning will be applied to a legendary game, Pac-Man, where students will create an intelligent computer system that can avoid Ghost in the Pac-Man game. This system will be implemented using Scratch (Block-based visual Programming), so this class is suitable for all people who are already programming or are just starting programming.

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